Game-Trading Classmate Keeps Taking Originals And Returning Broken Floppies, So They Mail His Conservative Parents A Fake AIDS Foundation Letter

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A story from the 1990s has resurfaced, detailing a revenge prank that has both amused and shocked many online. The tale originates from a time when PC gaming was a niche hobby, and access to new games was limited, making the stakes of game-trading all the more significant.

Teacher instructing students in a classroom lecture.
Photo by Vitaly Gariev on Unsplash

The narrator recounts how, along with a friend, they would scour international markets to buy PC games that were hard to find locally. These games were expensive, but they worked out a mutually beneficial trade arrangement by copying each other’s games. When a new student joined their class, the dynamics shifted dramatically.

This new kid had an impressive collection of games, courtesy of a well-connected uncle. Eager to expand their library, the narrator and his friend offered to trade their original games for copies from him. Unfortunately, what they received in return were corrupted floppy disks, missing copy protections, and a complete lack of usable games.

Over several months, the situation deteriorated. Instead of gaining access to the titles they eagerly sought, they were left empty-handed and frustrated while their original copies of classics like “Doom II” and “Monkey Island” vanished from their collection. Their investment had been squandered, and it was time to take action.

Desperate for revenge, the narrators plotted a prank that would target the new classmate’s conservative upbringing. They knew he came from a strict family, particularly influenced by a devoutly Catholic mother. This detail sparked an idea linked to the ongoing AIDS awareness campaigns of the era, particularly after the high-profile death of Freddie Mercury.

At a school AIDS event, the pair collected pamphlets, flyers, and even some condoms, all branded with the AIDS foundation logo. Back at home, they used their inkjet printer to produce a mock letter from the foundation. The letter thanked their classmate for his inquiry about homosexuality and included the flyers and condoms they had gathered.

The prank was diabolically simple yet effective. They addressed the letter to their classmate, ensuring it would land in his father’s hands. The plan was a success, but they had no idea of the chaos it would unleash. His mother, believing the letter to be genuine, was brought to tears, and his father reacted with anger. The young prankster found himself grounded for weeks, as his parents confronted him about the letter they thought he had written.

Initially, the new kid believed the letter was authentic and suspected the foundation’s involvement. The duo’s careful probing in the days following revealed that their prank had worked, although they were intrigued to see how far it would go before he caught on. Eventually, their secret was revealed, leading to a stern discussion with the principal and the boy’s parents. The fallout was significant, but the satisfaction of their revenge remained a highlight for the narrators.

Though it happened three decades ago, the story resonates as a reminder of the high stakes involved in childhood friendships and rivalries, particularly in the niche world of 90s PC gaming. The prank’s bizarre creativity has left many chuckling while reflecting on their own youthful antics.

Responses to the story have varied widely. One person told him, “That was both cruel and brilliant, honestly!” Another reader commented on the unexpected emotional fallout, remarking how such a prank could spiral out of control so quickly. People are clearly split between sympathy for the boy and admiration for the cleverness of the prank.

As the narrators look back on their school days, they grapple with the implications of their actions and whether they regret the prank. Despite its humor, the consequences were substantial, piquing interest in the motivations behind their decision to retaliate against a classmate who had wronged them.

As they share their story on platforms like Reddit, it sparks a mix of nostalgia and controversy, prompting others to reflect on their own experiences. For some, it highlights a childhood marked by playful revenge, while for others, it raises questions about the limits of acceptable behavior among peers.

Now, the narrators find themselves contemplating their choices, wondering if they would do it again in a different context. Even as the years pass, they remember the thrill of it all, leaving them in a complicated space between nostalgia and reflection.

 

 

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